Tagged: Interaction Toggle Comment Threads | Keyboard Shortcuts

  • Gerrit Eicker 09:48 on 11. May 2012 Permalink
    Tags: , , , , , , , , , , , , , , , Interaction, , , , , , , , , , , , , , , , , , , , , ,   

    Metaverse Research 

    Research in 3D virtual worlds and the Metaverse: current status and future possibilities; http://eicker.at/MetaverseResearch

     
    • Gerrit Eicker 09:48 on 11. May 2012 Permalink | Reply

      3D Virtual Worlds and the Metaverse – Current Status and Future Possibilities; Dionisio, Burns, Gilbert: “In the past three decades considerable progress has been made in moving from text-based multi-user virtual environments to the technical implementation of advanced virtual worlds that previously existed only in the literary imagination. …[P]rogressive capabilities enable them to serve as elaborate contexts for work, socialization, creativity, and play and to increasingly operate more like digital cultures than as games. Virtual world development now faces a major new challenge: how to move from a set of sophisticated, but completely independent, immersive environments to a massive, integrated network of 3D virtual worlds or Metaverse and establish a parallel context for human interaction and culture. …[C]entral elements of a fully-realized Metaverse: realism (enabling users to feel fully immersed in an alternative realm), ubiquity (establishing access to the system via all existing digital devices and maintaining the user’s virtual identity throughout all transitions within the system), interoperability (allowing 3D objects to be created and moved anywhere and users to have seamless, uninterrupted movement throughout the system) and scalability (permitting concurrent, efficient use of the system by massive numbers of users). … The first aspect of ubiquity – ubiquitous availability and access to virtual worlds – rides on the crest of developments in ubiquitous computing in general. As ubicomp has progressed, access to virtual worlds has begun to move beyond a stationary ‘desktop PC rig,’ expanding now into laptops, tablets, mobile devices, and augmented reality. … The second aspect – ubiquitous identity, or manifest persona – has emerged as multiple avenues of digital expression (blogs, social networks, photo/video hosting, etc.) have become increasingly widespread. … As long as virtual world developments move alongside general ubicomp developments, moving in and out of the Metaverse may become as convenient and fluid as browsing the Worldwide Web is today. … It is also possible that virtual worlds may take a leadership position in this regard, as virtual world artifacts may be more closely linked to one’s digital persona due to the immersive environment… Interoperability in virtual worlds currently exists as a loosely connected collection of information, format, and data standards, most of which focus on the transfer of 3D models/objects across virtual world environments. … [V]irtual world interoperability is not solely limited to 3D object transfer: true interoperability also involves communication protocol, locator, identity, and currency standards… The wide-ranging requirements and scope of digital assets involved in virtual worlds have the potential of making the Metaverse the ‘killer app’ that finally leads the charge toward seamless interoperability. … Scalability. Virtual world technologies are currently in an initial stage of departure from highly centralized system architectures… Going forward, an integrative phase is needed where the multiple independent research threads are brought together in complementary and cohesive ways to form a whole that is greater than the sum of its parts. … Progress in virtual world scalability implies progress in the scalability of many other types of multiuser, multitiered systems. … There are several factors that promote optimism that a fully developed Metaverse can be achieved, as well as a number of significant constraints to realizing this goal. … [A] new generation accustomed to graphically rich, 3D digital environments [both virtual worlds and immersive games offered online and through consoles such as PlayStation, Xbox360, and Wii] is rapidly coming of age and will likely fuel continued development in all immersive digital platforms including advanced virtual worlds. … Along with forces that are propelling the development of the Metaverse forward, there are two significant barriers that may inhibit the pace or extent of this progress. The first pertains to current limits in computational methods related to virtual worlds. … In addition to conceptual and computational challenges, the development of the Metaverse may be constrained by significant economic and political barriers. Currently virtual worlds are dominated by proprietary platforms such as Second Life, Cryworld, Utherverse, IMVU, and World of Warcraft, or government-controlled worlds such as the China-based Hipihi. …[J]ust as the old walled gardens of AOL, CompuServe, and Prodigy were instrumental in expanding Internet usage early on, but ultimately became an inhibitory force in the development of the Worldwide Web, these proprietary and state-based virtual world platforms have sparked initial growth but now risk constraining innovation and advancement. … [T]he advancement of a fully-realized Metaverse would likely be maximized by harnessing the same process of collective effort and mass innovation that was instrumental in the creation and expansion of the Web.

  • Gerrit Eicker 07:00 on 11. February 2012 Permalink
    Tags: , Interaction, , , , , , , ,   

    Mainstream Media: No Interaction on Twitter 

    News outlets are not using Twitter in interactive ways, or as a reporting tool; http://eicker.at/MediaTwitter

     
  • Gerrit Eicker 14:39 on 3. February 2012 Permalink
    Tags: , , , , , , , , Facebook Activity, , , , , , , , Interaction, , , , , , , , , , , Self-branding, , , , , , , , , , ,   

    Facebook Friendship 

    Pew: Most Facebook users receive more from their Facebook friends than they give; http://eicker.at/FacebookFriendship

     
    • Gerrit Eicker 14:39 on 3. February 2012 Permalink | Reply

      Pew: “New study that for the first time combines server logs of Facebook activity with survey data to explore the structure of Facebook friendship networks and measures of social well-being. – These data were then matched with survey responses. And the new findings show that over a one-month period: 40% of Facebook users in our sample made a friend request, but 63% received at least one request, Users in our sample pressed the like button next to friends’ content an average of 14 times, but had their content ‘liked’ an average of 20 times, Users sent 9 personal messages, but received 12, 12% of users tagged a friend in a photo, but 35% were themselves tagged in a photo … ‘The explanation for this pattern is fascinating for a couple of reasons,’ noted Prof. Keith Hampton, the lead author of the Pew Internet report, Why Most Facebook Users Get More Than They Give. ‘First, it turns out there are segments of Facebook power users who contribute much more content than the typical user. Most Facebook users are moderately active over a one month time period, so highly active power users skew the average. Second, these power users constitute about 20%-30% of Facebook users, but the striking thing is that there are different power users depending on the activity in question. One group of power users dominates friending activity. Another dominates ‘liking’ activity. And yet another dominates photo tagging.'”

      Pew, Power Users: “Women are more intense contributors of content on Facebook than are men. In our sample, the average female user made 21 updates to their Facebook status in the month of observation, while the average male made six. – Facebook users average seven new friends a month: While most users did not initiate a friend request during the month we looked at their activities, and most received only one, an active 19% of users initiated friendship requests at least once per week. Because of the prolific friending activity of this top 19%, the average (mean) number of friend requests accepted was three and the average number accepted from others was four. Overall, some 80% of friend requests that were initiated were reciprocated. … Facebook users have the ability to unsubscribe from seeing the content contributed by some friends on their newsfeed. Less than 5% of users in our sample hid another user’s content from their feed in the month of our observation.

      Pew, Friends of Friends: “Your friends on Facebook have more friends than you do: In this sample of Facebook users, the average person has 245 friends. However, the average friend of a person in this sample has 359 Facebook friends. The finding, that people’s friends have more friends than they do, was nearly universal (as it is for friendship networks off of Facebook). Only those in our sample who had among the 10% largest friends lists (over 780 friends) had friends who on average had smaller networks than their own. – Facebook friends are sparsely interconnected: It is commonly the case in people’s offline social networks that a friend of a friend is your friend, too. But on Facebook this is the exception, not the rule. … As an example, if you were the average Facebook user from our sample with 245 friends, there are 29,890 possible friendship ties among those in your network. For the average user with 245 friends, 12% of the maximum 29,890 friendship linkages exist between friends. … At two degrees of separation (friends-of-friends), Facebook users in our sample can on average reach 156,569 other Facebook users.”

      Pew, Social Well-Being: “Making friends on Facebook is associated with higher levels of social support. Those who made the most frequent status updates also received more emotional support. … One key finding is that Facebook users who received more friend requests and those that accepted more of those friend requests tended to report that they received more social support/assistance from friends (on and offline). … There is a statistically positive correlation between frequency of tagging Facebook friends in photos, as well as being added to a Facebook group, and knowing people with more diverse backgrounds off of Facebook. … Those users from our sample who are intensive Facebook users are more likely to report that they attended a political meeting or rally. … Among these users, participation in Facebook groups, either by being added to a group or adding someone else, is associated with trying to influence someone to vote in a specific way.”

      Pew, Facebook Activity: “A consistent trend in our analysis is the lack of symmetry in Facebook activities. On average, Facebook users in our sample received more than they gave in terms of friendships and feedback on the content that is shared in Facebook. However, these averages need to be interpreted in context. This imbalance is driven by the activity of a subset of Facebook users who tend to be more engaged with the Facebook site than the typical user. – Our findings suggest that while most Facebook users in our sample were moderately active over a one-month time period, there is a subset of Facebook users who are disproportionately more active. They skew the average. … In general, men were more likely to send friend requests, and women were more likely to receive them. However, we did not find a statistical difference in the mean number of friend requests sent, received, or accepted between men and women. … Use of the like button is unequally distributed. Because of the intensive activity of the 30% of power users, the people in our sample pressed the like button next to friends’ content on an average of 14 occasions during the month and received feedback from friends in the form of a ‘like’ 20 times during the month. … Friendship numbers drive Facebook activity: Those who have more Facebook friends tend to send and accept more friend requests, receive more friend requests, and have more friend requests accepted. They ‘like’ their friends’ content more frequently, and are ‘liked’ more in return.”

      Pew, The Structure of Frienship: “As the common saying goes, a friend of a friend is a friend. But on Facebook this is the exception rather than the rule. … A network density of .12 is low in comparison to studies of people’s overall personal networks. A 1992 study found a density of .36 between people’s offline social ties. We suspect that Facebook networks are of lower density because of their ability to allow ties that might otherwise have gone dormant to remain persistent over time. … We expect that new Facebook users typically start with a core group of close, interconnected friends, but over time their friends list becomes larger and less intertwined, particularly as they discover (and are discovered by) more distant friends from different parts and different times in their lives. … How can it be that people’s friends almost always have more friends than they do? This little known phenomenon of friendship networks was first explained by a sociologist Scott Feld. Not just on Facebook, in general and off of Facebook, people are more likely to be friends with someone who has more friends than with someone who has fewer.

  • Gerrit Eicker 08:26 on 7. January 2012 Permalink
    Tags: , , , , , , , , , , Interaction, , Key Visuals, , , , , , , , , , , , , , , , Twitter Brand Pages, , , , , Visuals,   

    Twitter Brand Pages 

    Twitter’s relaunch includes Twitter Brand Pages: an eye tracking study predicts hard work; http://eicker.at/TwitterBrandPages

     
    • Gerrit Eicker 08:26 on 7. January 2012 Permalink | Reply

      SimpleUsability [PDF]: “Users were drawn to different sections of the branded pages depending on the features each employed. All pages received initial attention on the section of the page that contained imagery. Generally this was the promoted tweet, but on the Staples page the promoted tweet did not contain any visual elements so the header image initially received more attention. … 1. Header images need to work hard – Header images can communicate how users can interact with the page. … Advertising can lead to too much of a corporate feel. … Competitions and promotions can entice users and encourage exploration. … 2. Promoted tweets need to take advantage of embedded visuals – A promoted tweet featuring an image draws users in. – This can quickly convey and affect the brand values of a company. Users made assumptions about the company on whether they were either corporate or approachable from the content of the image. … Promotional tweets can reinforce other featured content. – The promoted tweet on Staples featured a link to the competition referenced in the header. The promoted tweet and the header image supported each other as they were relaying the same message to the users in two different forms, one predominantly pictorial and the other completely text based. – Embedding video in the promoted tweet instantly engages the user. … 3. Users make brand decisions based on tweets – A range of tweets on the page communicates to users the level of interaction between the company and the user. The HP page featured tweets for different types of interaction including general replies, retweets and complaints. This gave the feeling that the company was being honest and that the tweets were genuine interactions with their followers. … So while Twitter shifts to incorporating the new features to the brand pages in order to engage those who see the page, the likelihood is that many of the brand’s followers may never see the page at all. This means that the strength of a company’s following will be based on what they tweet. … Also, with regards to the header, companies should keep in mind that due to its size and position on the page, users might assume that it is a clickable banner. … When they were unable to interact with the header they were annoyed and lost interest in page. … If a brand page comes across as either too sales-heavy, it will not hold the user’s attention. Users preferred when they could see the more ‘human’ side to the brand…

      RWW: “While some initially heralded Twitter brand pages as a ‘game changer,’ that scenario may not play out. One of the major problems facing brand pages, as noted in the SimpleUsability study, is that once someone starts following a Twitter account or brand page, there is usually no reason for them to return to the page as all of the new and relevant information will show up as tweets in the followers own timeline. … Users ultimately want brand pages to show a ‘more human side’ to the company, the study said. The HP site, for example, scored well because it did not emphasize sales and advertising, and even made an effort to respond to individual followers. Some of the tweets on the page responded to customer complaints, which improved transparency and credibility as viewed by page visitors.”

  • Gerrit Eicker 10:20 on 11. November 2011 Permalink
    Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Interaction, , , , , Metaphors, , , , Phenomenons, , , , , , , , , , , , , , , , Sociopath, Sociopaths, , ,   

    No Social Graph 

    Ceglowski on social networks: The social graph is neither a graph, nor is it social; http://eicker.at/NoSocialGraph

     
    • Gerrit Eicker 10:21 on 11. November 2011 Permalink | Reply

      Ceglowski, Pinboard: “The Social Graph is Neither – Last week Forbes even went to the extent of calling the social graph an exploitable resource comprarable to crude oil, with riches to those who figure out how to mine it and refine it. I think this is a fascinating metaphor. If the social graph is crude oil, doesn’t that make our friends and colleagues the little animals that get crushed and buried underground? But right now I would like to take issue with the underlying concept, which I think has two flaws: I. It’s not a graph – This obsession with modeling has led us into a social version of the Uncanny Valley, that weird phenomenon from computer graphics where the more faithfully you try to represent something human, the creepier it becomes. As the model becomes more expressive, we really start to notice the places where it fails. Personally, I think finding an adequate data model for the totality of interpersonal connections is an AI-hard problem. But even if you disagree, it’s clear that a plain old graph is not going to cut it. – II. It’s Not SocialWe have a name for the kind of person who collects a detailed, permanent dossier on everyone they interact with, with the intent of using it to manipulate others for personal advantage – we call that person a sociopath. And both Google and Facebook have gone deep into stalker territory with their attempts to track our every action. Even if you have faith in their good intentions, you feel misgivings about stepping into the elaborate shrine they’ve built to document your entire online life. … My hope is that whatever replaces Facebook and Google+ will look equally inevitable, and that our kids will think we were complete rubes for ever having thrown a sheep or clicked a +1 button. It’s just a matter of waiting things out, and leaving ourselves enough freedom to find some interesting, organic, and human ways to bring our social lives online.”

      GigaOM: “If you’ve ever gotten a little creeped out by the way social networks have invaded our lives, then you aren’t alone. There are a lot of people who enjoy using the social web, but struggle with it too. … The real problem with the social graph, he argues, is that it’s based around a series of troubling assumptions – including the idea that we can and should model human relationships, and for profit. As he says, ‘Imagine the U.S. Census as conducted by direct marketers – that’s the social graph.‘ – This is partly because the social web has really been spun off from the idea of the semantic web, and ways of describing connections between data that require all kinds of sleight-of-hand to work. How do you interpret messy relationships into things computers can understand, or translate meanings that are complex and constantly moving? … But he’s certainly right that mapping this stuff is very difficult, and perhaps impossible. … The real difference, however, is that while sociologists try to come up with ways to define interaction, technologists end up building systems that define the interactions that can happen. That means the processes behind today’s biggest social networks actually place themselves as a layer over human activity, as much as they help that activity exist. … This conflict is, I think, why Facebook is constantly struggling with privacy issues, or why the real names controversy on Google+ exploded. The social graph, to them, is an attempt to codify what people do rather than act as midwife to their ideas.

      Marks: “People choose to model different relationships on different sites and applications, but being able to avoid re-entering them anew each time by importing some or all from another source makes this easier. The Social Graph API may return results that are a little frayed or out of date, but humans can cope with that and smart social sites will let them edit the lists and selectively connect the new account to the web. Having a common data representation doesn’t mean that all data is revealed to all who ask; we have OAuth to reveal different subsets to different apps, if need be. – The real value comes from combining these imperfect, scrappy computerized representations of relationships with the rich, nuanced understandings we have stored away in our cerebella. With the face of your friend, acquaintance or crush next to what they are saying, your brain is instantly engaged and can decide whether they are joking, flirting or just being a grumpy poet again, and choose whether to signal that you have seen it or not.”

      ORR: “It’s hardly surprising that the founder of a ‘bookmarking site for introverts’ would have something to say about the ‘social graph.’ But what Pinboard’s Maciej Ceglowski has penned in a blog post titled ‘The Social Graph Is Neither’ is arguably the must-read article of the week. – The social graph is neither a graph, nor is it social, Ceglowski posits. … But if today’s social networks are troublesome, they’re also doomed, Ceglowski contends, much as the CompuServes and the Prodigys of an earlier era were undone. It’s not so much a question of their being out-innovated, but rather they were out-democratized. As the global network spread, the mass marketing has given way to grassroots efforts.

  • Gerrit Eicker 09:38 on 9. October 2011 Permalink
    Tags: , 1987, 1996, 2007, , 2016, A5, , , , Apple Futureshock, Apple Knowledge Navigator, Apple Siri, , , , Artificial Intelligence Applications, , CALO, , , , , Conversational Interaction, , , , , , , , , Futureshock, , , , , , , , , , , , , Interaction, , , , , , iPad 2, , , , Knowledge Navigator, , , , , , , , , , , , , , , , , , Natural Language Processing, , , , , , , , Personal Assistant, Personal Assistant Application, Personal Interaction, , , , , , , , , Siri Beta, , , , Spin-off, SRI, , , , , , , , , , , , , Voice Command, , , , , , ,   

    Siri: Let’s Talk! 

    Potentially Apple’s Siri changes how we interact with computers entirely: Siri, let’s talk! http://eicker.at/Siri

    (More …)

     
    • Gerrit Eicker 09:38 on 9. October 2011 Permalink | Reply

      Apple: “Siri. Your wish is its command. – Siri on iPhone 4S lets you use your voice to send messages, schedule meetings, place phone calls, and more. Ask Siri to do things just by talking the way you talk. Siri understands what you say, knows what you mean, and even talks back. Siri is so easy to use and does so much, you’ll keep finding more and more ways to use it. … Talk to Siri as you would to a person. Say something like ‘Tell my wife I’m running late.’ ‘Remind me to call the vet.’ ‘Any good burger joints around here?’ And Siri answers you. It does what you say and finds the information you need. And then it hits you. You’re actually having a conversation with your iPhone. … Siri not only understands what you say, it’s smart enough to know what you mean. So when you ask ‘Any good burger joints around here?’ Siri will reply ‘I found a number of burger restaurants near you.’ Then you can say ‘Hmm. How about tacos?’ Siri remembers that you just asked about restaurants, so it will look for Mexican restaurants in the neighborhood. And Siri is proactive, so it will question you until it finds what you’re looking for.”

      Wikipedia: “Siri is a personal assistant application for iOS. The application uses natural language processing to answer questions, make recommendations, and perform actions by delegating requests to an expanding set of web services. The iOS app is the first public product by its makers, who are focused on artificial intelligence applications. Siri was acquired by Apple Inc. on April 28, 2010. – Siri’s marketing claims include that Siri adapts to the user’s individual preferences over time and personalizes results, as well as accomplishing tasks such as making dinner reservations and reserving a cab. … Siri was founded in December 2007 by Dag Kittlaus (CEO), Adam Cheyer (VP Engineering), and Tom Gruber (CTO/VP Design), together with Norman Winarsky from SRI’s venture group. … It was announced on October 4, 2011 that Siri will be included with the iPhone 4S. The new version of Siri is deeply integrated into iOS, and offers conversational interaction with many applications, including reminders, weather, stocks, messaging, email, calendar, contacts, notes, music, clocks, web browser, Wolfram Alpha, and maps. Currently, Siri only supports English (US, UK, and Australia), German and French. … Siri is a spin-out from SRI International’s Artificial Intelligence Center, and is an offshoot of the DARPA-funded CALO project, described as perhaps the largest artificial-intelligence project ever launched.”

      TC: “The integration with iOS seems to be just as impressive as we’ve been hearing: you can ask it to remind you to call someone before you leave the office, and it’ll automatically create an entry in the Reminders app, complete with a geo-fence just to be sure. You can also ask Siri to read your queued messages to you and make an appointment in the Calendar app. – The worst part so far? Siri indeed seems to require the iPhone 4S’s extra horsepower, because it appears to be a 4S exclusive. The kicker? Siri was originally a run-of-the-mill iPhone app. What a shame. – Siri will be a beta for the time being, as it only supports English, German, and French voice input, but there are more language add-ons and tweaks to come.

      WP: “As rumored, Apple’s doing some all-new voice-control AI stuff in iOS 5. It’s called Siri, which is the name of the app Apple bought for $200 million a couple years ago. … You can also ask Siri to look things up on Wikipedia for you, and Siri can use Wolfram Alpha to do more complicated calculations. Siri’s list of capabilities is near endless, including asking it to play genres of music for you, look up something on maps, or what the weather is. Our favorite question? ‘Siri, who are you?’ Siri responds: ‘I am your humble personal assistant.’ … The bad news? All this great stuff is only available for the iPhone 4S – Apple had to do something to force an upgrade! In all seriousness, some of this AI functionality can be incredibly processor intensive, so Siri might be leaning on the A5 chip quite heavily.”

      MLS: “Siri Search, makes use of Yelp’s business ratings, thus this makes instantly makes Yelp a strong local competitor to Google Places. Yelp is now very relevant to your small business rankings. Google Places has been the big dog in local optimization or as I call it, Local Awesomeization… And your places ranking and profile completion has become very important for your local marketing.- Now, Siri, which is a virtual assistant will be able to find you anything you want… and it is using the Yelp Reviews to rank the recommendations. … Nuture your Yelp account now. Claim it, and begin getting good reviews. Local search is a science, and you have to get that information out there.

      GigaOM: “Apple’s intent when it bought Siri was rumored to be building a search engine, though Jobs defused that speculation by saying, ‘We have no plans to go into the search business. We don’t care about it – other people do it well.’ But Jobs also said earlier last year: ‘On a mobile device, search is not where it’s at, not like on the desktop. They’re (consumers are) spending all their time on these apps – they’re using apps to get to data on the internet, not generalized search.‘ – With Siri, Apple doesn’t have to get into the search game if it can use Siri to direct people to the apps, services and information they need. That’s probably not a big money-gainer for Apple, but it could put a hurt on rival Google, which relies on search advertising.

      TUAW: “Curious about the iPhone 4S’s new voice assistant feature? So were we. – [We] tracked down a set of example phrases that the new Siri voice assistant is capable of understanding. It turns out that Siri can handle many categories of voice interaction. – Without further ado, here they are, ordered by interaction category, along with Apple-supplied examples of using each category.”

      FC: “Don’t let her dulcet voice and easygoing, eager-to-please manner fool you. Behind Siri, the voice-controlled personal assistant app destined to power Apple’s iPhone 4S, lies the heart of a hardened combat veteran. That’s because the technology was spun out of the Defense Advanced Research Projects Agency (DARPA), the Pentagon’s high-tech research and development arm. … For now it can only respond to simple commands, but the technology underlying it is anything but. The problem with most speech recognition technology has been that it has a hell of a time with all-too human variations in speech – accents, dialects, intonation, enunciation, and slang. Tell it you want to hide under ‘a rock’ and it might tell you about ‘Iraq.’ Like the dream of the paperless office, which the advent of the personal computer was supposed to herald, speech recognition often makes more work than it saves. Siri promises to change all that, and you should thank the wizards at DARPA. While they didn’t create the technology, they incubated it. … I can’t wait to tell that to my Siri-powered iPhone, although I doubt it’ll know how to respond – not yet, anyhow.

      TC: “The most talked about element of … Apple event had to be Siri. The new feature of the iPhone 4S, born out of Apple’s purchase of the company by the same name in 2010, looks amazing. But one thing never mentioned during the keynote was a key piece of technology behind Siri: Nuance. – We first reported that Siri would be a key part of iOS 5 back in March. As we dug deeper, we learned that Apple and Nuance were involved in negotiations to make sure this could be a reality. You see, Siri does not work without Nuance. … So, is Nuance a part of Apple’s implementation of Siri as well? Yes. Though, don’t bother trying to get anyone to admit that. …Nuance is powering Siri. But Apple clearly struck a deal with Nuance which precludes them from talking about it. This is Apple technology, this is not about Nuance, is how I imagine Apple may put it. Apparently, Nuance is happy enough with Apple’s undoubtedly large check for this licensing agreement that they are willing to keep quiet.

      RWW: “Apple finally introduced the availability of the voice-command personal assistant app it paid $200m for today, called Siri. The military spin-off technology was both widely loved and often panned when it was available independently; it was either lovable Skynet or a fish on a bicycle, depending on who you ask. I tended towards thinking it the latter, myself. … But what do I want as a user – on my iPhone? I want Swype! Swype is a keyboard program available on almost every smartphone in the world except the iPhone. … It’s the fastest way to provide input on a mobile device. It’s fabulous and it’s incredible that Swype isn’t on iOS yet. I assume it’s because of Apple’s strict control over interface design and unwillingness to provide options in design. … Time will tell, but I don’t think Siri is going to be a killer app on the iPhone. Will it be used more than the current iPhone voice control? We’ll see.

      TUAW: “Since the iPhone 4S features the same A5 processor as the iPad 2, owners of Apple’s current-gen tablet have wondered if it’s possible that Siri, Apple’s new voice assistant, might be offered on the iPad 2. … Voice Control as it now exists on the iPhone 3GS and iPhone 4 doesn’t function on the iPad or iPad 2, but there’s a reason for that: the existing commands would be essentially useless on those devices. … On the other hand, Siri’s commands would be immensely useful on the iPad. … In fact, we’ve done some digging into Siri and found that most of the actual work of understanding voice commands gets offloaded to external servers. In essence, the iPhone 4S and its built-in processing functions determine what you said, while Apple’s servers translate that into what you meant and send that information back to your iPhone. … For the time being, Siri remains an iPhone 4S exclusive and one we have yet to test for ourselves. We look forward to putting this innovative feature under our interrogation lights once the iPhone 4S is released on October 14.

      Waxy: “In 1987, Apple released this concept video for Knowledge Navigator [the rest of the video is newer, probably circa 1996 or so, but the Knowledge Navigator part is from 1987], a voice-based assistant combined with a touchscreen tablet computer. … Based on the dates mentioned in the Knowledge Navigator video, it takes place on September 16, 2011. The date on the professor’s calendar is September 16, and he’s looking for a 2006 paper written ‘about five years ago,’ setting the year as 2011. – And … at the iPhone keynote, Apple announced Siri, a natural language-based voice assistant, would be built into iOS 5 and a core part of the new iPhone 4S. – So, 24 years ago, Apple predicted a complex natural-language voice assistant built into a touchscreen Apple device, and was less than a month off.

    • katrce 05:21 on 10. March 2012 Permalink | Reply

      hi siri

    • Baby 00:16 on 27. September 2012 Permalink | Reply

      Hi siri

    • Yo Mama 06:02 on 27. October 2012 Permalink | Reply

      Hi Siri

    • Adrianna 00:56 on 7. March 2013 Permalink | Reply

      Sometimes she has a little attitude

    • Doll 01:09 on 4. February 2014 Permalink | Reply

      Hey siri.

      how you doing today.

    • bigL 22:36 on 4. February 2014 Permalink | Reply

      Hi Siri

  • Gerrit Eicker 08:59 on 3. August 2011 Permalink
    Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , Intelligent Agents, Interaction, , , , , , , , , , , , , , , , , , , , , , , , , , , , , Work Processes, ,   

    Virtual Office 

    McAfee: The definition of workplace changes, dramatic increases in productivity could be ahead; http://eicker.at/VirtualOffice

     
  • Gerrit Eicker 07:06 on 1. August 2011 Permalink
    Tags: , , Adobe Edge, , , , , , , , GIF, , Interaction, , , , JPG, , , Motion Design, , , PNG, , , , , , , Timeline Editor, , , , ,   

    Adobe Edge: HTML5, CSS3, JavaScript 

    HTML5, CSS3, JavaScript interaction design tool Adobe Edge: the beginning of the end of Flash? http://eicker.at/AdobeEdge

     
    • Gerrit Eicker 07:07 on 1. August 2011 Permalink | Reply

      Adobe: “Adobe Edge is a new web motion and interaction design tool that allows designers to bring animated content to websites, using web standards like HTML5, JavaScript, and CSS3. – Edge will be updated regularly to add new functionality, stay ahead of evolving web standards, and incorporate user feedback to provide the best functionality and experience possible. This is an early look at Edge with more capabilities to come. – This version of Edge focuses primarily on adding rich motion design to new or existing HTML projects, that runs beautifully on devices and desktops.

      RWW: “So does Edge’s launch mean that Adobe caved and ceded the battle to HTML5 over Flash? Adobe doesn’t see it that way. Although battles make for good headlines here in the world of tech journalism, it’s not really an either/or scenario when it comes to the ‘Flash vs. HTML5’ conundrum in the professional world. For today’s Web designers and developers, both technologies are still used. – ‘HTML5 is an opportunity for Adobe,’ explains Devin Fernandez, Group Product Manager for Adobe’s Web Pro Segment, ‘that’s not to say there aren’t opportunities for Flash.’ He contends that Flash will continue to push forward, and, as we have reported previously, it will focus on areas that HTML5 cannot yet address as well – like 3D gaming for example.”

      VB: “Edge isn’t meant to replace Adobe’s existing web design tools like Dreamweaver or Flash – instead it’s just another option for developers. Adobe is making the software free during its initial testing period, and it’s encouraging feedback from developers. The company says it will update the software faster than anything it’s released before to keep up with the rapidly changing world of HTML5.

  • Gerrit Eicker 23:03 on 21. July 2011 Permalink
    Tags: , , , Automation Layering, CDF, CDF Player, , , , Computable Document Format, , Computational Power, , , , , , , , , , , , , , Interaction, , , , , Knowledge Apps, Knowledge Container, Mathematica, , , Proprietary Formats, , Public Standard, , , , , , Symbolic Documents, , , , Wolfram CDF, Wolfram CDF Player   

    Computable Document Format (CDF) 

    Wolfram has released the Computable Document Format (CDF): bringing interactivity via computation; http://eicker.at/CDF

     
    • Gerrit Eicker 23:04 on 21. July 2011 Permalink | Reply

      Wolfram: “Today we launched our Computable Document Format, or CDF, to bring documents to life with the power of computation. – CDF binds together and refines lots of technologies and ideas from our last 20+ years into a single standard—knowledge apps, symbolic documents, automation layering, and democratized computation, to name a few. – Disparate though these might appear, they come together in one coherent aim for CDF: connecting authors and readers much better than ever before. … With CDFs we’re broadening this communication pipe with computation-powered interactivity, expanding the document medium’s richness a good deal.”

      RWW: “It isn’t simply readers who are meant to benefit from having more interactive publications. Wolfram says that the CDF is also designed to make it easier for authors and publishers to create and incorporate these knowledge apps into documents, arguing that up until now, these sorts of things have often required a knowledge of programming. CDFs can be created using the Mathematica software, and Wolfram insists that building a knowledge app is as easy as writing a macro in Excel.

      O’Reilly: “Wolfram’s tools create documents that can be shared on the Web, and are free for use by people who publish free documents. The tools can be licensed by organizations that charge for documents. Access to the tools can be on the Wolfram site (Software as a Service), or licensed and installed on your own server. – These tools look to me like a boon to educators, and I predict that all manner of publishers in the sciences and social sciences will license them. … Wolfram plans to release the format itself as what they call a ‘public standard.’ This is not the same as an open standard. … I assume Wolfram will keep strict control over the format, which draws a lot from the Mathematica language, and I doubt other companies will want to or be able to catch up to Wolfram in the sophistication of the tools they offer.”

  • Gerrit Eicker 09:06 on 29. June 2011 Permalink
    Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Interaction, , , , , , , , , , , , , , , , , , , , , , , , ,   

    Google Plus: Circles, Sparks, Hangouts, Mobile, Huddle 

    Google starts its own social network Google Plus finally, the nuance and richness of real-life sharing; http://eicker.at/GooglePlus

    (More …)

     
    • Gerrit Eicker 09:07 on 29. June 2011 Permalink | Reply

      Google: “Among the most basic of human needs is the need to connect with others. … Today, the connections between people increasingly happen online. Yet the subtlety and substance of real-world interactions are lost in the rigidness of our online tools. – In this basic, human way, online sharing is awkward. Even broken. And we aim to fix it. – We’d like to bring the nuance and richness of real-life sharing to software. We want to make Google better by including you, your relationships, and your interests. And so begins the Google+ project.

      Google+: “Google+ is in limited Field Trial – Right now, we’re testing with a small number of people, but it won’t be long before the Google+ project is ready for everyone. Leave us your email address and we’ll make sure you’re the first to know when we’re ready to invite more people.” … +Circles: “You share different things with different people. … Circles makes it easy to put your friends from Saturday night in one circle, your parents in another, and your boss in a circle by himself, just like real life.” +Sparks: “…looks for videos and articles it thinks you’ll like, so when you’re free, there’s always something to watch, read, and share.” +Hangouts: “With Hangouts, the unplanned meet-up comes to the web for the first time. Let buddies know you’re hanging out and see who drops by for a face-to-face-to-face chat.” +Mobile: “…Your photos upload themselves. +Huddle: “Huddle takes care of it by turning all those different conversations into one simple group chat…”

      RWW: “The fundamental value proposition is around privacy: it’s the opposite of Facebook and Twitter’s universal broadcast paradigm. Google Plus is based on the Google Circles feature, which lets you share and view content to and from explicitly identified groups of your contacts, and no one else. It’s really easy to use and a great feature – but even if you’re communicating out in public, the rest of the service is very well designed, too. This is a smart, attractive, very strong social offering from Google. … Anything that can increase the percentage of social software users who are actively curating dynamic, topical sources is a net win for the web and for the people who use it.”

      TC: “The reality is that Google is in a better position to organize all of the social signals we broadcast online rather than to organize all of the individuals making those signals. – Instead of building another social network, I’d like to see Google focus on helping us search through all the user-generated signals and content and to help us with our search, much of which is done offline through social questions, not keyword-speak. (Although, the threaded comments approach Google+ is using in the main stream it presents to users does lend itself to friends asking each other questions and answering them). This approach would let Google focus on what it excels at, helping us find information online, especially information created by our friends and friends of friends, perhaps even in an instant. Now, that would be a huge plus.”

      Mashable: “Google+ is a bold and dramatic attempt at social. There’s a reason why Google calls this a ‘project’ rather than a ‘product’ — they don’t want people to think of this as the final product, but as a constantly-evolving entity that permeates every corner of the Google empire. – Overall, Google+ is solid. But I’m not going to call it a Facebook killer or a game-changer. The last Google product I said that about was the ill-fated Google Buzz. Perhaps that’s why Google’s rolling this out slowly via invites, the same style Gmail used to release itself to the world. – If Google can persuade users to come back every day, it has a winner. But the company will have to do even more to provide a truly compelling alternative to Facebook. At the moment, Google+ cannot compete with the king of social, but Google doesn’t seem to be in a hurry to take on Mark Zuckerberg’s giant quite yet.

      pC: “It’s going to be a while before we find out whether or not this is something that will resonate with the public, and that’s actually a good thing: by launching the service in an invitation-only mode, Google will have time to discover flaws and fix bugs among a group of early adopters who are likely to be much more understanding when problems arise than the general public, which freaked out about the mistakes Google made when launching Google Buzz. Google’s taking a risk that Google+ won’t have enough users on board in its early days to facilitate connections, but it seems to have decided that erring on the side of getting privacy features right is more important than building a Facebook killer on Day 1.

      TNW: “A complete video tour of Google+ featuring Mobile, Sparks and Circles

c
Compose new post
j
Next post/Next comment
k
Previous post/Previous comment
r
Reply
e
Edit
o
Show/Hide comments
t
Go to top
l
Go to login
h
Show/Hide help
shift + esc
Cancel